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Super smash bros. Melee (SSBM) is the future form of Super smash bros (SSB).

here are the Secrets,Cheat codes, and unlockables of Super smash bros.melee

________________________________________________________________________________________

unlockables


Mewtwo:Play 24 hours of combined vs play time or play 700 Vs. matches.

Jigglypuff -- Clear Adventure or Classic mode with any character or play Vs. more than 50 times.

Luigi -- Luigi's appearance depends entirely on your level time for the first Adventure mode level. The time stops the moment you jump the "flag" finish line at the end of the Mushroom Kingdom sidescrolling level. Look at your seconds counter and try to time it so that you get a "2" (as in Luigi, the #2 Mario Brother) in your seconds (like 22, 52, 24, etc). If you got it right, you will see Luigi appear over Princess Peach's Castle in Adventure mode during a cut-scene. Complete the Adventure and he will appear after the credits. Or: Play Vs. Mode more than 800 times.

Young Link (Clone of Link) -- Clear Classic or Adventure mode with 10 characters (two of which have to be Link and Zelda/Sheik) or complete 500 Vs. matches.

Dr. Mario (Clone of Mario) -- Clear Classic or Adventure mode with Mario without using continues (Tip: use Very Easy difficulty) or play more than 100 Vs. matches.

Ganondorf (Clone of Captain Falcon) -- Clear Event Match 29 or play more than 600 Vs. matches.

Pichu -- Clear 200 Vs. Matches, clear Event Match 37, or conquer Classic mode with Mewtwo.

Marth -- Use the original 14 characters at least once in Vs. or another regular mode, or play more than 400 Vs. matches.

Roy (Clone of Marth) -- Clear Classic Mode with Marth without using a continue or play more than 900 Vs. matches.

Falco (Clone of Fox) -- Clear 300 Vs. Matches or beat the 100-Man Melee.

Mr. Game & Watch -- Clear Target Test, Classic, or Adventure mode with all 24 characters. Or: play more than 1,000 Vs. matches.

TrophiesEdit

  • Regular Individual Trophies- Beat Classic Mode with any character.
  • Donkey Kong Jr. Trophy-Beat Classic Mode with every character.
  • Smash Individual Trophies- Beat Adventure Mode with any character.
  • F-Zero Racers Trophy- Beat Adventure Mode with every character.
  • Super Smash Individual Trophies- Beat All-Star Mode with any character.
  • Meowth Trophy- Beat All-Star Mode with every character.
  • Kraid Trophy- Unlock Brinstar Depths.
  • UFO Trophy- Unlock Fourside.
  • Falcon Flyer Trophy- Unlock Big Blue.
  • Sudowoodo Trophy- Unlock Poke Floats.
  • Maxim Tomato Trophy- Play Vs. Mode 10 times.
  • Heart Container Trophy- Play Vs. Mode 100 times.
  • Food Trophy- Play Vs. Mode 1,000 times.
  • Master Hand Trophy- Beat Classic Mode on Hard or Very Hard without using
  • a continue.
  • Crazy Hand Trophy- Beat Adventure Mode on Hard or Very Hard without using a continue.
  • Mach Rider Trophy- Beat Classic Mode in less than 5 minutes.
  • Wolfen Trophy- Beat Adventure Mode in less than 20 minutes.
  • Battlefield Trophy- Unlock Battlefield.
  • Wario Trophy- Beat All-Star Mode without using a continue.
  • Mew Trophy- Beat All-Star Mode on Hard or Very Hard.
  • Target Trophy- Unlock Dream Land.
  • Lon Lon Milk Trophy- Beat the Target Test with every character in less than 25 minutes.
  • Sheriff Trophy- Beat the Target Test with every character in less than 13 minutes.
  • Sandbag Trophy- Hit Sandbag 990 feet.
  • Paper Mario Trophy- Hit Sandbag 1,485 feet.
  • Unknown Trophy- Hit Sandbag a combined total of 16,503 feet.
  • Mute City Trophy- Walk a combined total of 3,300 feet.
  • Motion Sensor Bomb Trophy- Beat Event Match 3.
  • Goomba Trophy- Beat Event Match 14.
  • Entei Trophy- Beat Event Match 26.
  • Game & Watch Trophy- Beat Event Match 45.
  • Majora's Mask Trophy- Beat Event Match 47.
  • Final Destination Trophy- Unlock Final Destination.
  • Samus's Starship Trophy- Escape from Brinstar in Adventure Mode.
  • Giga Bowser Trophy- Beat Giga Bowser in Adventure Mode.
  • Male Wire Frame Trophy- Beat the 100-Man Melee in less than 4 minutes.
  • Female Wire Frame Trophy-KO more than 100 people in the Endless Melee.
  • Fighting Wire Frames Trophy- Survive the 15 Minute Melee.
  • Mr. Resetti Trophy- KO 5 fighters in the Cruel Melee.
  • Metal Box Trophy- Do 10 Combos in Training Mode.
  • Lip's Stick Trophy- Do 20 Combos in Training Mode.
  • Bunny Hood Trophy- Do a total of 125 Combos in Training Mode.
  • Kirby Hat 4 Trophy- Unlock Jigglypuff, Mewtwo, Luigi, Marth, & Mr. Game & Watch.
  • Kirby Hat 5 Trophy- Unlock Ganondorf, Roy, Pichu, Young Link, Dr. Mario, & Falco.
  • Tom Nook Trophy- Get 1,001 coins.
  • Landmaster Tank Trophy- Get 1,000 KO's.
  • Diskun Trophy- Get every Bonus Point.
  • Marin Trophy- Unlock the Sound Test.
  • Smash Coin Trophy- Play Coin Mode 101 times.
  • Celebi Trophy- Find Celebi in a Poke Ball in 1P Mode.
  • Captain Olimar Trophy- Save Super Smash Bros. Melee data & Pikmin data on the same Memory Card.

Fight Big KirbyEdit

In adventure mode, if you beat the Kirby Team in less than a minute, you will fight a bigger, fatter, version of Kirby.

Hidden modesEdit

There are several hidden modes of play hidden within the single-player mode as well as the options menu. Event Matches are a huge part of single-player and at first sight it appears there are only 30. However, as you unlock new characters and stages new Event challenges will be revealed.

Event Matches 31-39 -- You'll need to unlock Jigglypuff, Luigi, Dr. Mario, Falcon, and Young link on top of clearing the first 30 Event Matches.

  • Event Matches 40-50 -- Unlock all hidden characters and stages.

As a special treat there is an extra Event Match that allows you to unlock the special Sound Test feature in the options menu.

  • Event Match 51 -- Clear all previous events.
  • Sound Test -- Unlock every stage and character.

For die-hard players, there is also a hidden Score Display option:

  • Score Display -- Get a total of 5000 KOs and you will unlock this option that lets you see the players' scores during a match (instead of afterwards).

Finally there is a secret All-Star mode which sends you fighting all 25 characters in a gauntlet-type setup. You will have access to three heart recovery items, but no more so you'll have to ration your energy properly.

  • All-Star mode -- Unlock all 25 secret characters.

It should be noted that there are numerous hidden trophies that unlock randomly with your progress, so be sure to keep your Vs. Match count high and complete as much as possible if you're looking for more trophies.

Start battle as sheik

Want to start a battle as Sheik, not as Zelda? Keep on holding down the A button when you pick Zelda on the character select screen. When the battle begins, you will hear the "unlock chime" from Legend of Zelda and you will start out as Sheik.

Alternate method by steve the gamegod is to choose Zelda, then highlight a stage and press L and/or R when confirming your choice. When the match begins, you will hear a chime and Shiek will appear on the screen instead of Zelda.

Want to start a battle as Sheik, not as Zelda? Keep on holding down the A button when you pick Zelda on the character select screen. When the battle begins, you will hear the "unlock chime" from Legend of Zelda and you will start out as Sheik. Alternate method by steve the gamegod is to choose Zelda, then highlight a stage and press L and/or R when confirming your choice. When the match begins, you will hear a chime and Shiek will appear on the screen instead of Zelda.

StagesEdit

SSB Melee has a lot of stages to select from. While the select screen only indicates you can unlock five there are actually more than that. Note that there is a certain random element to the unlocking of the first four stages. Sometimes, the first stage you unlock isn't Brinstar. If it didn't unlock at 50 matches, it will unlock at 100, 150, or 200.


  • Planet Zebes: Brinstar Depths (Metroid) -- Play 50 Vs. matches.
  • Eagleland: Fourside (Earthbound) -- Play 100 Vs. matches.
  • F-Zero Grand Prix: Big Blue (F-Zero) -- Play 150 Vs. matches.
  • Kanto Skies: Poké Floats (Pokémon) -- Play 200 Vs. matches.
  • Mushroom Kingdom II (Super Mario Bros. 2) -- Get Birdo or Pidgit trophy from Super Mario Bros. 2.
  • Superflat World: Flat Zone (Game & Watch) -- Unlock Mr. Game & Watch and defeat Classic mode with him.
  • Battlefield -- Defeat All-Star Mode (secret mode) with any character.
  • Final Destination -- Clear all 51 Event Matches.
  • Dream Land (Classic N64 Kirby Stage) -- Complete Target Test successfully with all 25 characters.
  • Yoshi's Island (Classic N64 Yoshi Stage) -- Hit 1,323 feet (or more) in the Homerun Contest with Yoshi.
  • Kongo Jungle (Classic N64 DK Stage) -- Finish 15-minute Melee with any character (Tip: use Donkey Kong with his down+B ground slap).

Random Stage Switch -- Unlock all secret stages (except for the classic N64 stages and Battlefield and Final Destination) to reveal a random stage switch. As soon as you start your melee from the character select screen the match will start. This means you don't have to waste time loading the stage select menu.

Unlock master hand as a playable characterEdit

Make sure the controller that will play as Master Hand in the 3rd controller port. A second controller should be in the first or second port. When you are on the Character Select screen in regular VS. mode, select any character with the 1st/2nd port controller. Make sure the controller in port 3 doesn't select or touch any characters at the selection screen. Direct the 3rd controller down to "Name Entry", and the 1st/2nd controller to "Back" at the top right of the screen. Have both controllers press "A" at precisely the same time, which will bring you to the Stage Select screen. If you do this wrong, you will go to a different screen, so start over. If you end up at the Stage Select screen, start a game and Master Hand will be a playable character. Here is a move list for Master Hand (note that it uses the D-Pad, NOT the Analog Stick!). Check out video of this right here.


D-UP + B = Laser beams
D-RIGHT + B = Gun
D-UP + A = Rocket Ship
D-RIGHT + A = Shieldbreaker Punch
D-DOWN + A = Smack
D-RIGHT/UP + Z = Grab
D-UP + R = Drill
D-LEFT + R = Poke
D-RIGHT + R = Charged Punch
D-DOWN + R = Charged Slap
D-UP + L = Swat Away
D-DOWN + L = Finger Walk
D-RIGHT + L = Cross-stage Slap

Alternate musicEdit

To listen to alternative music tracks on select stages press and hold either one of the two analog trigger buttons (L or R) when picking your stage. The following stages have alternate music tracks available:

  • Great Bay: Saria's Song
  • Hyrule Temple: Fire Emblem
  • Icicle Mountain: Balloon Fight
  • Big Blue: Mach Rider
  • Yoshi's Island: Super Mario Bros. 3
  • Onett: Earthbound (2)
  • Pokemon Stadium: Pokemon Battle Theme
  • Mushroom Kingdoms I and II: Dr. Mario
  • Battlefield: Multi-Man Melee Theme
  • Final Destination: Alternate SSBM Theme

Classic Alternate musicEdit

  • Battlefield: Multi-Man Melee 1 Theme
  • Yoshi's Story: Yoshi's Island N64 Theme
  • Onett: Mother 2 Theme
  • Pokemon Stadium: Pokemon Battle Theme
  • Great Bay: Saria's Song
  • Yoshi's Island: Super Mario Bros. 3 Theme
  • Jungle Japes: Kongo Jungle Theme
  • Icicle Mountain: Balloon Fight Theme
  • Hyrule Temple: Saria's Song
  • Final Destination: Poke Floats Theme
  • Great Bay: Fire Emblem Theme
  • Hyrule Temple: Fire Emblem Theme
  • Pokemon Stadium: Poke Floats Theme
  • Mushroom Kingdom: Dr. Mario Theme
  • Battlefield: Princess Peach's Castle Theme
  • Big Blue: Mach Rider Theme

Adventure Alternate musicEdit

  • Mushroom Kingdom Adventure: Super Mario Bros. 3 Theme
  • Princess Peach's Castle: Rainbow Cruise Theme
  • Underground Maze: Fire Emblem Theme
  • Hyrule Temple: Great Bay Theme
  • Brinstar: Brinstar Depths Theme
  • Greens Greens: Fountain of Dreams Theme
  • Greens Greens: Dream Land N64 Theme
  • Corneria: Venom Theme
  • Pokemon Stadium: Pokemom Battle Theme
  • F-Zero Grand Prix: Mach Rider Theme
  • Onett: Mother 2 Theme
  • Icicle Mountain: Balloon Fight Theme
  • Battlefield: Multi-Man Melee 1 Theme
  • Battlefield: Metal Battle Theme
  • Final Destination: Giga Bowser Theme

All-Star Alternate musicEdit

  • Jungle Japes: Saria's Song
  • Fourside: Pokemon Battle Theme
  • Mushroom Kingdom II: Dr. Mario Theme
  • Final Destination: Fire Emblem Theme
  • Yoshi's Island: Super Mario Bros. 3 Theme
  • Fountain of Dreams: Fire Emblem Theme
  • Battlefield: Poke Floats Theme

Unlock Characters Alternate musicEdit

  • Princess Peach's Castle: Dr. Mario Theme
  • Pokemon Stadium: Pokemon Battle Theme
  • Battlefield: Corneria Theme
  • Fountain of Dreams: Fire Emblem Theme
  • Great Bay: Saria's Song
  • Final Destination: Great Bay Theme
  • Final Destination: Poke Floats Theme
  • Hyrule Temple: Fire Emblem Theme

Event Matches Alternate musicEdit

  • Battlefield: Multi-Man Melee 2 Theme
  • Pokemon Stadium: Pokemon Battle Theme
  • Jungle Japes: Kongo Jungle Theme
  • Corneria: Greens Greens Theme
  • Final Destination: Princess Peach's Castle Theme
  • Fourside: Kongo Jungle Theme
  • Hyrule Temple: Great Bay Music
  • Fountain of Dreams: Greens Greens Theme
  • Great Bay: Saria's Song
  • Yoshi's Story: Dr. Mario Theme
  • Battlefield: Fourside Theme
  • Battlefield: Poke Floats Theme
  • Hyrule Temple: Fire Emblem Theme
  • Poke Floats: Pokemon Battle Theme
  • Final Destination: Poke Floats Theme
  • Final Destination: Great Bay Theme
  • Final Destination: Multi-Man Melee 2 Theme

Target Test Alternate musicEdit

  • Mario's Target Test: Super Mario Bros. 3 Theme
  • Dr. Mario's Target Test: Dr. Mario Theme
  • Luigi's Target Test: Mushroom Kingdom II Theme
  • Bowser's Target Test: Princess Peach's Castle Theme
  • Peach's Target Test: Rainbow Cruise Theme
  • Yoshi's Target Test: Yoshi's Island Theme
  • Yoshi's Target Test: Yoshi's Story Theme
  • Donkey Kong's Target Test: Kongo Jungle Theme
  • Donkey Kong's Target Test: Jungle Japes Theme
  • Captain Falcon's Target Test: Mute City Theme
  • Captain Falcon's Target Test: Big Blue Theme
  • Ganondorf's Target Test: Great Bay Theme
  • Falco's Target Test: Corneria Theme
  • Falco's Target Test: Venom Theme
  • Fox's Target Test: Corneria Theme
  • Fox's Target Test: Venom Theme
  • Ness's Target Test: Mother Theme
  • Ness's Target Test: Fourside Theme
  • Kirby's Target Test: Greens Greens Theme
  • Kirby's Target Test: Fountain of Dreams Theme
  • Samus's Target Test: Brinstar Theme
  • Samus's Target Test: Brinstar Depths Theme
  • Zelda's Target Test: Great Bay Theme
  • Link's Target Test: Great Bay Theme
  • Young Link's Target Test: Saria's Song
  • Pichu's Target Test: Pokemon Battle Theme
  • Pikachu's Target Test: Pokemon Stadium Theme
  • Pikachu's Target Test: Poke Floats Theme
  • Jigglypuff's Target Test: Pokemon Stadium Theme
  • Mewtwo's Target Test: Poke Floats Theme
  • Mr. Game and Watch's Target Test: Flat Zone Theme
  • Marth's Target Test: Fire Emblem Theme
  • Roy's Target Test: Fire Emblem Theme

FAIL!!!Edit

this is all i could find Sorry if it is not enough i will still work on it.

I will find more codes

VERSUS MODEEdit

DAIRANTOU Edit

CHAR SELECT Edit

Allows you to choose which characters you want to play as/with for Versus Mode. CHARA_1, CHARA_2, CHARA_3, CHARA_4 and ALL_CHAR is the first player, second player, third player, fourth player, and fifth player, respectively. Each one begins with CKIND_ except for the last three, which end with CHKIND_. Italics mean that this character can only be accessed through the Debug Menu and they may not function properly with normal game events.

Debug name Character Notes
CAPTAIN Captain Falcon
DONKEY Donkey Kong
FOX Fox
GAMEWATCH Mr. Game & Watch
KIRBY Kirby
KOOPA Bowser Koopa is Bowser's name in Japan.
LINK Link
LUIGI Luigi
MARIO Mario
MARS Marth There's no "th" sound in Japanese, so "s" is used instead.
MEWTWO Mewtwo
NESS Ness
PEACH Peach
PIKACHU Pikachu
POPONANA Ice Climbers Popo is the male Ice Climber's name and Nana is the female Ice Climber's name.
PURIN Jigglypuff Purin is Jigglypuff's name in Japan.
SAMUS Samus
YOSHI Yoshi
ZE->SE Zelda "ZE" stands for Zelda and "SE" stands for Sheik.
SE->ZE Sheik Same as previous.
FALCO Falco
CLINK Young Link "C" probably stands for "Child".
DRMARIO Dr. Mario
EMBLEM Roy The developers of the game didn't decide which Fire Emblem character to put in the game until late in development, where Roy was chosen. This is probably why Roy's debug name is "EMBLEM".
PICHU Pichu
GANON Ganondorf Ganon is the name of Ganondorf's true form.
MASTERH Master Hand Can't be KO'd under normal means, though he can be defeated as expected in Stamina Mode. If he wins a match outside Stamina Mode (which never goes to the results screen), the game will freeze because he doesn't have a victory animation. His intro cutscene from Classic Mode will play upon the start of a match. A controller must be plugged into port 3 in order to control Master Hand. This doesn't apply to CPUs, so they can be the first, second, third or fourth player. Master Hand cannot pick up items. However, he can be affected by mushrooms, the Metal Box, Starmen, and Lip's Stick, all of which don't need to be picked up to be used or receive the effects of. For a list of attacks and their button combinations, see this section. The H in his debug name stands for "Hand."
BOY Male Wire Frame Weak clone of Captain Falcon, with no special attacks, no chargeable smash attacks, less damaging moves overall, and removed flame and electric effects.
GIRL Female Wire Frame Weak clone of Zelda, with no special attacks, no chargeable smash attacks, less damaging moves overall, and removed flame/electric/slash effects.
GKOOPS Giga Bowser Was probably used for either programming the AI or testing, such as making sure all of his moves worked properly.
CREZYH Crazy Hand Essentially identical to Master Hand in terms of how he operates when selected, though a controller must be plugged into the fourth port instead of the third to control him. For a list of attacks and their combination of buttons, please read this section. Any items that affect Master Hand affect Crazy Hand in the same way.
SANDBAG Sandbag Sandbag can actually move, jump and shield, a feature that went unused in the final game as all he does is just stand still. Attempting to attack, grab, roll, sidestep or airdodge will crash the game. If the player makes Sandbag as a CPU, the game will probably crash because the AI will attempt to attack, grab, roll, sidestep or airdodge. Sandbag is unable to pick up any items, although he can be resized by mushrooms, frozen by Freezies, sucked into a Barrel Cannon, made invincible by a Starman, and receive the flower status from Lip's Stick. A moveset swap hack can be used to give Sandbag another character's moveset, which will remove some of the restrictions but still freeze in several cases.
POPO Popo Ice Climbers without Nana, used in Target Test mode. Using an alt color that will put Nana in lead will work here.
NONE Attempting to play as this crashes the game. It can be used on the results screen without crashing, but it has no stock icon or poses and has a name that cycles between other characters' names. Could possibly be used for holding blank spots in one-player modes before a character shows up later.

SCALE SELECT Edit

Changes the size of each character, from 0.10 (very small) to 5.00 (gargantuan). 1.00 is default. You can only make the scaling option go down to 0.10 by going all the way up to 5.00 and then going all the way back down. Otherwise, it'll stop at 0.20.

KIND SELECT Edit

Selects what type each player will be: GM_HUMAN (human player), GM_CPU (computer player), GM_DEMO (human-controlled CPU), and GM_NONE (will not be in the match).

COLOR SELECT Edit

Color your character's outfit color, from 0-9. 0 is the default, while 1-5 are the alternate costumes. 6-9 will give you the default with no life icon.

SUB COLOR Edit

Change your character's secondary outfit color, from 0 to 9, though 0-4 are the only functional values (5-9 crash the game upon starting a match). SUBCOLOR_1, SUBCOLOR_2, SUBCOLOR_3, and SUBCOLOR_4 set the sub colors of the first, second, third, and fourth players respectively. Subcolors 1 and 2 are used normally in team battle if there are three characters who are on the same team and they are the same character (three Marios on the Green Team, for example). Sub color 3 is used for Dark Link in the event match "Link's Adventure" (and can even be accessed by a glitch), while sub color 4 actually matches Mr. Game and Watch's "outline", and cannot be selected in any way outside of the debug menu.

Sub Color Number Effect
0 Default.
1 Brighter.
2 Darker.
3 Totally black.
4 Totally gray.
5 Crashes the game.
6 Crashes the game.
7 Crashes the game.
8 Crashes the game.
9 Crashes the game.

DAMAGE SET Edit

The amount of damage players will have when they start/respawn, ranging from 0% to 999%.

OFFENSERATIO Edit

How much knockback each player deals, from 0.10-3.00. (Despite this range, enemies in single-player modes can go up to 5.00 and possibly beyond.)

DEFENCERATIO Edit

How much knockback each player takes, from 0.10-3.00. Same as above.

CPUTYPE SET Edit

The type of AI used for CPU players. Changing this setting causes the corresponding CPU player to behave differently. This is much like setting the CPU player's behavior in Training Mode, though there are a few behaviors that aren't available outside of the Debug Menu. Note that with the exception of NOACT, CPU players will always try to get back on the stage.

Debug Name Effect
AIR The height of the CPU's first and second jumps is limited. Recovery special moves are unaffected.
COOPERATE The AI follows the player around the stage. It will attack if it gets in range.
DEFENSIVE The AI does its best to avoid taking damage. It constantly runs away, shields, and dodges. It will attack, but protecting itself is its first priority.
ESCAPE The AI will run away from characters, be they players or other CPUs. Once they're as far away from everyone else as possible, they wait in one place. They will never attack.
EVZELDA A CPU Zelda will transform much more often than usual, as seen in the event match "Hide 'n' Sheik".
FREAK The CPU stands in one place and only attacks if another character gets close. This behavior is used for Kirby in the event match "Kirbys on Parade".
ITEM The CPU will grab any items that appear, but other than that, they are normal CPUs.
JUMP The CPU constantly jumps (first jump only). It only performs the second if it is trying to get back on the stage.
MANUAL Plugging a controller into the corresponding port allows a player to control the CPU. The CPU's kind under KIND SELECT does not have to be set to "DEMO" for this to work.
NANA Using this on the Ice Climbers causes them to behave very strangely. The pair remains stationary if they are left alone. If they're attacked, though, they'll go absolutely bonkers. They'll run and jump around the stage with no apparent pattern. Sometimes they try to dash back and forth so quickly that they don't actually go anywhere. Using this on any other character causes them to behave normally.
NOACT This makes the AI do literally nothing. They won't even try to recover.
NORMAL This causes a CPU to behave normally. It will attack, run, jump, dodge, etc.
ONLYITEM The AI will only attack if it is holding an item, and even then it uses them sparingly.
SPLWLINK A CPU Link will constantly use his down special (Bomb), as seen in the "Bomb-fest" event match. Despite being named after Link, any character set to this mode will use their down special exclusively.
SPLWSAMUS This is used for Samus in the "Bomb-fest" event match, and is essentially identical to SPLWLINK.
STAY The CPU remains stationary.
STRUGGLE Allegedly causes CPUs to attack other CPUs more frequently, rather than just focusing on human players.
WALK Makes the CPU walk back and forth along the stage. On aerial stages, the CPU will turn around when it reaches an edge. On stages where the ground extends past the boundaries, though (Mushroom Kingdom II, for example), it might walk right off the edge of the screen and die.

CPULEVEL SET Edit

Selects the CPU's skill level, from 0-9. 1-9 are the same as when chosen through normal gameplay, while 0 indicates that the CPU will not attack even when its AI tells it to do so. The general idea is that a higher-level CPU will perform actions more reliably; both a level 1 and a level 9 will decide to dodge an attack, but the level 9 will do it much more often.

TEAM SELECT Edit

The team each player is on; BLUE-TEAM and GREEN-TEAM are the green team and blue team, respectively.

STAGE Edit

The stage you'll play on. Italics mean that stage is exclusive to Adventure Mode and bold names are for unused stages (documented on the game's main page). To play on hidden stages, you will need to activate the Level Number Select code foundhere.

Debug Name Stage Notes
1-1KINOKO Mushroom Kingdom The Mushroom Kingdom stage from Adventure Mode. The game freezes when you reach the Yoshi battle halfway through the stage, though other codes can fix this. Reaching the goal ends the match.
1-2CASTLE Mushroom Kingdom: Princess Peach's Castle Plays Rainbow Cruise music.
2-1KONGO DK Island: Kongo Jungle
2-2GARDEN DK Island: Jungle Japes
3-1MEIKYU Underground Maze The Underground Maze stage from Adventure Mode. The game freezes if you enter a room where you would fight Link, though other codes can be used to prevent this. The match ends if you touch the Triforce.
3-2SHRINE Hyrule: Temple Plays Great Bay music.
4-1ZEBES Planet Zebes: Brinstar Has a possibility of playing Brinstar Depths music.
4-2DASSYUT Brinstar Escape The vertical escape level from Adventure Mode. Reaching the top ends the match.
5-1GREENS Dream Land: Green Greens Has a possibility of playing Fountain of Dreams music.
5-2GREENS Dream Land: Green Greens
5-3GREENS Dream Land: Green Greens Has a possibility of playing N64 Dream Land music.
6-1CORNERI Lylat System: Corneria Has a possibility of playing Venom music.
6-2CORNERI Lylat System: Corneria The Arwings fly around in the background of the stage and attack with laser beams much more frequently than usual. This stage is also used in the event match "Target Acquired".
7PSTADIUM Kanto: Pokémon Stadium
8-18BROUTE F-Zero Grand Prix The F-Zero stage from Adventure Mode. This stage is also used in the event match "Lethal Marathon".
8-2MUTECIT F-Zero Grand Prix: Mute City
9-1ONETT Eagleland: Onett
10-1ICEMT Infinite Glacier: Icicle Mountain May have some enemies, but the game freezes when the player would normally fight the Ice Climbers.
11-1BATTLE Special Stage: Battlefield Used in Fighting Wire Frames matches, this stage has lower gravity than normal.
11-2BATTLE Battlefield Used in the Metal Mario (or Metal Mario Bros., if Luigi has been unlocked) mini-boss in Adventure Mode. The background and music for this stage are different than the ones from the original stage (11-1BATTLE).
12-1LAST Special Stage: Final Destination
12-2LAST Final Destination Used in the Giga Bowser battle, it also plays the Giga Bowser music.
BATTLE Special Stage: Battlefield
BIGBLUE F-Zero: Big Blue
CASTLE Mushroom Kingdom: Princess Peach's Castle
CORNERIA Lylat System: Corneria
FIGUREGET Snag the Trophies The Snag the Trophies stage from Classic Mode. The game freezes when a trophy touches the bottom of the screen, though codes can be used to prevent this.
FLATZONE Superflat World: Flat Zone
FOURSIDE Eagleland: Fourside
GARDEN DK Island: Jungle Japes
GREATBAY Termina: Great Bay
GREENS Dream Land: Green Greens
HEAL All-Star Rest Area Ends the match if the portal is entered; shows multiple Captain Falcon trophies in the background.
HOMERUN "Home-Run Contest" Stage
ICEMT Infinite Glacier: Icicle Mountain
INISHIEI Mushroom: Kingdom
INISHIEI2 Mushroom: Kingdom II
IZUMI Dream Land: Fountain of Dreams
KONGO DK Island: Kongo Jungle
KRAID Planet Zebes: Brinstar Depths
LAST Special Stage: Final Destination
MUTECITY F-Zero Grand Prix: Mute City
OLD KONG Past Stages: Kongo Jungle From Super Smash Bros. It can be unlocked as a Past Stage.
OLD PPP Past Stages: Dream Land From Super Smash Bros. "PPP" probably means Pupupu, which is part of Dream Land's original name in Japanese. It can be unlocked as a Past Stage.
OLD YOSH Past Stages: Yoshi's Island From Super Smash Bros. It can be unlocked as a Past Stage.
ONETT Eagleland: Onett
PSTADIUM Kanto: Pokémon Stadium
PURA Kanto Skies: Poké Floats
RCRUISE Mushroom Kingdom: Rainbow Cruise
SHRINE Hyrule: Temple
STORY Yoshi's Island: Yoshi's Story
TUKISUSUME "Race to the Finish" Stage
VENOM Lylat System: Venom
YOSTER Yoshi's Island: Yoshi's Island
ZEBES Planet Zebes: Brinstar
T(Character's debug name) "Target Test" Stage Selecting any of these stages takes you to the corresponding character's Target Test. If the player breaks all the targets, then the match will end normally.
TSEAK Based on the name, this was meant to be a Target Test specifically for Sheik. However, the stage only contains three targets and one untextured platform.
AKANEIA Crashes the game before the match can start. No known additional hacks can help. The name suggests it was to be a Fire Emblem stage, which is likely since it's the only series of a playable character to not have a stage, in addition to the Fire Emblem theme's filename being AKANEIA.HPS. When the game crashes, the following error is left in the Log. 
   "ground.C:204: not found stage param in DAT(grkind=26 stkind=21,num=1. Check stageParam.csv or stageItem.csv, stdata. stageID=0"
DUMMY Crashes the game before the match can start. Additional hacks can avoid the crash and force the stage to load: it is a completely black screen with a lone invisible platform in the center only visible with the debug menu's tools (enabled by changing DBLEVEL to something other than MASTER in the first panel of the debug menu).
TEST Ridiculously long stage with a rough shape and a coffee shop as a background.
ICETOP Normally crashes the game before the match can start. Name suggests was to be the top of the Icicle Mountain. Other codes can be used to force the stage to load, but it is simply Icicle Mountain with no music.
10-2 Normally crash
086 Classic Stages: Princess Peach's Castle (vs Mario)
087 Classic Stages: Rainbow Cruise (vs Mario)
088 Classic Stages: Kongo Jungle (vs Donkey Kong)
089 Classic Stages: Jungle Japes (vs Donkey Kong)
090 Classic Stages: Great Bay (vs Link)
091 Classic Stages: Temple (vs Link)
092 Classic Stages: Brinstar (vs Samus)
093 Classic Stages: Brinstar Depths (vs Samus)
094 Classic Stages: Yoshi's Story (vs Yoshi)
095 Classic Stages: Yoshi's Island (vs Yoshi)
096 Classic Stages: Fountain of Dreams (vs Kirby)
097 Classic Stages: Green Greens (vs Kirby)
098 Classic Stages: Corneria (vs Fox)
099 Classic Stages: Venom (vs Fox)
100 Classic Stages: Pokemon Stadium (Only Pokeballs) (vs Pikachu)
101 Classic Stages: Mushroom Kingdom I (vs Luigi)
102 Classic Stages: Mushroom Kingdom II (vs Luigi)
103 Classic Stages: Mute City (vs Captain Falcon
104 Classic Stages: Big Blue (vs Captain Falcon)
105 Classic Stages: Onett (vs Ness)
106 Classic Stages: Fourside (vs Ness)
107 Classic Stages: Pokemon Stadium (vs Jigglypuff)
108 Classic Stages: Princess Peach's Castle (vs Bowser)
109 Classic Stages: Battlefield (vs Bowser)
110 Classic Stages: Princess Peach's Castle (vs Peach)
111 Classic Stages: Mushroom Kingdom II (vs Peach)
112 Classic Stages: Temple (vs Zelda)
113 Classic Stages: Great Bay (vs Zelda)
114 Classic Stages: Final Destination (Poke Floats Music) (vs. Mewtwo)
115 Classic Stages: Pokemon Stadium (Poke Floats Music) (vs Mewtwo)
116 Classic Stages: Icicle Mountain (vs Ice Climbers)
117 Classic Stages: Icicle Mountain (vs Ice Climbers)
118 Classic Stages: Mushroom Kingdom I (Dr. Mario Music) (vs Dr. Mario)
119 Classic Stages: Great Bay (Saria's Song Music) (vs Young Link)
120 Classic Stages: Temple (Saria's Song Music) (vs Young Link)
121 Classic Stages: Corneria (vs Falco)
122 Classic Stages: Venom (vs Falco)
123 Classic Stages: Great Bay (Fire Emblem Music) (vs Marth)
124 Classic Stages: Pokemon Stadium (Battle Theme Music) (vs Pichu)
125 Classic Stages: Battlefield (Princess Peach's Castle) (vs Team Mario & Bowser)
126 Classic Stages: Mushroom Kingdom II (vs Team Mario & Peach)
127 Classic Stages: Kongo Jungle (vs Team DK & Fox)
128 Classic Stages: Temple (vs Team Link & Zelda)
129 Classic Stages: Great Bay (vs Team Link & Young Link)
130 Classic Stages: Mushroom Kingdom I (vs Team Link & Luigi)
131 Classic Stages: Great Bay (Saria's Song Music) (vs Team Link & Young Link)
132 Classic Stages: Big Blue (vs Team Samus & Captain Falcon)
133 Classic Stages: Brinstar (vs Team Samus & Fox)
134 Classic Stages: Yoshi's Story (vs Team Yoshi & Luigi)
135 Classic Stages: Yoshi's Island (vs Team Yoshi & Ness)
136 Classic Stages: Green Greens (vs Team Kirby & Jigglypuff)
137 Classic Stages: Fountain of Dreams (vs Team Kirby & Pichu)
138 Classic Stages: Green Greens (vs Team Kirby & Pikachu)
139 Classic Stages: Icicle Mountain (vs Team Kirby & Ice Climbers)
140 Classic Stages: Corneria (vs Team Fox & Falco)
141 Classic Stages: Mute City (vs Team Fox & Captain Falcon)
142 Classic Stages: Pokemon Stadium (vs Team Pikachu & Pichu)
143 Classic Stages: Pokemon Stadium (vs Team Pikachu & Jigglypuff)
144 Classic Stages: Mushroom Kingdom I (Dr. Mario Music) (vs. Team Luigi & Dr. Mario)
145 Classic Stages: Onett (vs Team Ness & Peach)
146 Classic Stages: Fourside (vs Team Ness & Mewtwo)
147 Classic Stages: Big Blue (vs Team Captain Falcon & Falco)
148 Classic Stages: Battlefield (vs Team Bowser & Mewtwo)
149 Classic Stages: Battlefield (vs Team Bowser & Peach)
150 Classic Stages: Battlefield (vs Team Bowser & Zelda)
151 Classic Stages: Temple (vs Team Peach & Zelda)
152 Classic Stages: Great Bay (Saria's Song Music) (vs Team Zelda & Young Link)
153 Classic Stages: Temple (Fire Emblem Music) (vs Team Zelda & Marth)
154 Classic Stages: Great Bay (vs Team Marth & Link)
155 Classic Stages: Princess Peach's Castle (vs Giant Mario)
156 Classic Stages: Kongo Jungle (vs Giant DK)
157 Classic Stages: Great Bay (vs Giant Link)
158 Classic Stages: Yoshi's Story (vs Giant Yoshi)
159 Classic Stages: Mushroom Kingdom II (vs Giant Luigi)
160 Classic Stages: Mute City (vs Giant Captain Falcon)
161 Classic Stages: Pokemon Stadium (vs Giant Jigglypuff)
162 Classic Stages: Fountain of Dreams (vs Giant Bowser)
163 Classic Stages: Mushroom Kingdom I (Dr. Mario Music) (vs Giant Dr. Mario)
164 Classic Stages: Temple (Saria's Song Music) (vs Giant Young Link)
165 Classic Stages: Rainbow Cruise (vs Team Mario)
166 Classic Stages: Jungle Japes (Kongo Jungle Music) (vs Team Donkey Kong)
167 Classic Stages: Fountain of Dreams (vs Team Kirby)
168 Classic Stages: Mushroom Kingdom II (vs Team Luigi)
169 Classic Stages: Onett (vs Team Ness)
170 Classic Stages: Pokemon Stadium (vs Team Jigglypuff)
171 Classic Stages: Icicle Mountain (vs Team Ice Climbers
172 Classic Stages: Pokemon Stadium (Battle Theme Music) (vs Team Pichu)
173 Classic Stages: Flat Zone (vs Team Mr. Game & Watch)
174 Classic Stages: Mute City (vs Team Captain Falcon)
175 Classic Stages: Battlefield (No items) (vs Metal Characters)
176 Classic Stages: Final Destination (No Items) (vs Master Hand & Crazy Hand)
177 All-Star Stages: Rainbow Cruise (vs Mario)
178 All-Star Stages: Kongo Jungle (vs Donkey Kong)
179 All-Star Stages: Great Bay (vs Link)
180 All-Star Stages: Brinstar (vs Samus)
181 All-Star Stages: Yoshi's Story (vs Yoshi)
182 All-Star Stages: Green Greens (vs Kirby)
183 All-Star Stages: Corneria (vs Fox)
184 All-Star Stages: Pokemon Stadium (vs Pikachu)
185 All-Star Stages: Mushroom Kingdom I (vs Luigi)
186 All Star Stages: Mute City (vs Captain Falcon)
187 All-Star Stages: Onett (vs Ness)
188 All-Star Stages: Poke Floats (vs Jigglypuff)
189 All-Star Stages: Icicle Mountain (vs Ice Climbers)
190 All-Star Stages: Princess Peach's Castle (vs Peach)
191 All-Star Stages: Temple (vs Zelda)
192 All-Star Stages: Fountain of Dreams (Fire Emblem Music) (vs Marth)
193 All-Star Stages: Battlefield (Poke Floats Music) (vs Mewtwo)
194 All-Star Stages: Yoshi's Island (Super Mario Bros 3 Music) (vs Bowser)
195 All-Star Stages: Mushroom Kingdom II (Dr. Mario Music) (vs Dr. Mario)
196 All-Star Stages: Jungle Japes (Saria's Song Music) (vs Young Link)
197 All-Star Stages: Venom (vs Falco)
198 All-Star Stages: Fourside (Battle Theme Music) (vs Pichu)
199 All-Star Stages: Final Destination (Fire Emblem Music) (vs Roy)
200 All-Star Stages: Flat Zone (vs Team Mr. Game & Watch)
201 All-Star Stages: Brinstar Depths (vs Ganondorf)
202 Event Match Stages: Battlefield (Multi-Man Melee 2 Music) (Event #01) (Trouble King)
203 Event Match Stages: Temple (Event #18) (Link's Adventure)
204 Event Match Stages: Princess Peach's Castle (Event #03) (Bomb-fest)
205 Event Match Stages: Yoshi's Story (Event #04) (Dino-wrangling)
206 Event Match Stages: Onett (Event #05) (Spare Change)
207 Event Match Stages: Fountain of Dreams (Event #06) (Kirbys on Parade)
208 Event Match Stages: Pokemon Stadium (Battle Theme Music) (Event #07) (Pokemon Battle)
209 Event Match Stages: Brinstar (Event #08) (Hot Date on Brinstar)
210 Event Match Stages: Great Bay (Event #09) (Hide 'n' Sheik)
211 Event Match Stages: Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
212 Event Match Stages: Icicle Mountain (Event #11) (King of the Mountain)
213 Event Match Stages: Mute City (Event #12) (Seconds, Anyone?)
214 Event Match Stages: Rainbow Cruise (Event #13) (Yoshi's Egg)
215 Event Match Stages: Goomba (Event #14) (Trophy Tussle 1)
216 Event Match Stages: Battlefield (Poke Floats Music) (Event #44) (Mewtwo Strikes!)
217 Event Match Stages: Corneria (Green Greens Music) (Event #16) (Kirby's Air-raid)
218 Event Match Stages: Jungle Japes (Mute City Music) (Event #17) (Bounty Hunters)
219 Event Match Stages: Kongo Jungle (Event #2) (Lord of the Jungle)
220 Event Match Stages: Final Destination (Princess Peach's Castle Music) (Event #19) (Peach's Peril)
221 Event Match Stages: Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
222 Event Match Stages: Princess Peach's Castle (Event #21) (Ice Breaker)
223 Event Match Stages: Mushroom Kingdom II (Event #22) (Super Mario 128)
224 Event Match Stages: Brinstar Depths (Event #27) (Cold Armor)
225 Event Match Stages: Yoshi's Island (Event #24) (The Yoshi Herd)
226 Event Match Stages: Fourside (Kongo Jungle Music) (Event #25) (Gargantuans)
227 Event Match Stages: Entei (Event #26) (Trophy Tussle 2)
228 Event Match Stages: Venom (Event #23) (Slippy's Invention)
229 Event Match Stages: Green Greens (Event #28) (Puffballs Unite)
230 Event Match Stages: Temple (Great Bay Music) (Event #29) (Triforce Gathering)
231 Event Match Stages: Fountain of Dreams (Event #15) (Girl Power)
232 Event Match Stages: Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
233 Event Match Stages: Corneria (Many Arwings) (Event #32) (Target Acquired)
234 Event Match Stages: F-Zero Adventure Stage (Event #33) (Lethal Marathon)
235 Event Match Stages: Great Bay (Saria's Song) (Event #34) (Seven Years)
236 Event Match Stages: Dream Land N64 (Event #48) (Pikachu and Pichu)
237 Event Match Stages: Fourside (Event #36) (Space Travelers)
238 Event Match Stages: Fountain of Dreams (Green Greens Music) (Event #30) (All-Star Match 3-1 /vs Kirby)
239 Event Match Stages: Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
240 Event Match Stages: Pokemon Stadium (Event #39) (Jigglypuff Live!)
241 Event Match Stages: Temple (Fire Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
242 Event Match Stages: Temple (Fire Emblem Music) (Event #41) (En Garde!)
243 Event Match Stages: Poke Floats (Event #42) (Trouble King 2)
244 Event Match Stages: Big Blue (Event #43) (Birds of Prey)
245 Event Match Stages: Battlefield (Poke Floats Music) (Event #37) (Legendary Pokemon)
246 Event Match Stages: Flat Zone (Event #45) (Game and Watch Forever!)
247 Event Match Stages: Temple (Fire Emblem Music) (Event #46) (Fire Emblem Pride)
248 Event Match Stages: Majora's Mask (Event #47) (Trophy Tussle 3)
249 Event Match Stages: Yoshi's Story (Dr. Mario Music) (Event #45) (Time for a Checkup)
250 Event Match Stages: Mushroom Kingdom I (Event #49) (All-Star Match Deluxe 5-1 /vs Dr. Mario)
251 Event Match Stages: Final Destination (Event #50) (Final Destination Match)
252 Event Match Stages: Final Destination (Multi-Man Melee 2 Music) (Event #51) (The Showdown)
253 Event Match Stages: Jungle Japes (Kongo Jungle Music) (Event #10) (All-Star Match 1-2 /vs DK)
254 Event Match Stages: Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
255 Event Match Stages: Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
256 Event Match Stages: Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
257 Event Match Stages: Great Bay (All-Star Match 2-2 /vs Link)
258 Event Match Stages: Temple (All-Star Match 2-3 /vs Zelda
259 Event Match Stages: Mute City (All-Star Match 2-4 /vs Captain Falcon)
260 Event Match Stages: Corneria (All-Star Match 2-5 /vs Fox)
261 Event Match Stages: Pokemon Stadium (All-Star Match 3-2 /vs Pikachu)
262 Event Match Stages: Onett (All-Star Match 3-3 /vs Ness)
263 Event Match Stages: Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers
264 Event Match Stages: Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
265 Event Match Stages: Poke Floats (Battle Theme Music) (All-Star Match 4-3 /vs Jigglypuff)
266 Event Match Stages: Final Destination (Poke Floats Music) (All-Star Match 4-4 /vs Mewtwo)
267 Event Match Stages: Flat Zone (All-Star Match 4-5 /vs Mr. Game & Watch)
268 Event Match Stages: Venom (All-Star Match Deluxe 5-2 /vs Falco)
269 Event Match Stages: Pokemon Stadium (Battle Theme Music) (All-Star Match Deluxe 5-3 /vs Pichu)
270 Event Match Stages: Great Bay (Saria's Song Music) (All-Star Match Deluxe 5-4 /vs Young Link)
271 Event Match Stages: Temple (Fire Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
272 Event Match Stages: Final Destination (Great Bay Music) (All-Star Match Deluxe 5-6 /vs Ganondorf)
273 Event Match Stages: Battlefield (Fourside Music)
274 Unlockable Stages: Pokemon Stadium Unlocking Jigglypuff
275 Unlockable Stages: Final Destination (Great Bay Music) (Unlocking Ganondorf)
276 Unlockable Stages: Mushroom Kingdom II (Unlocking Luigi)
277 Unlockable Stages: Fountain of Dreams (Fire Emblem Music) (Unlocking Marth)
278 Unlockable Stages: Flat Zone (Unlocking Mr. Game & Watch)
279 Unlockable Stages: Princess Peach's Castle (Dr. Mario Music) (Unlocking Dr. Mario)
280 Unlockable Stages: Final Destination (Poke Floats Music) (Unlocking Mewtwo)
281 Unlockable Stages: Great Bay (Saria's Song Music) (Unlocking Young Link)
282 Unlockable Stages: Battlefield (Corneria Music) (Unlocking Falco)
283 Unlockable Stages: Pokemon Stadium (Battle Theme Music) (Unlocking Pichu)
284 Unlockable Stages: Temple (Fire Emblem Music) (Unlocking Roy)
285 Multi-Man Melee Stage: Battlefield (Multi-Man Melee Music)

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